Mobile Development
We build mobile apps the way we build everything else: senior engineers, proven tools, and no appetite for maintaining two codebases when one will do.
Cross-platform (Flutter or React Native) is our default because for most products it is the right economics. Native Swift or Kotlin is for when the product genuinely needs it - deep platform integration, demanding graphics, or hardware access that cross-platform tooling handles badly. We will tell you which case yours is before you commit a budget to it.
What we build
The app
- Flutter and React Native applications for iOS and Android
- Native Swift and Kotlin builds where the product justifies them
- Offline support and background sync where the use case demands it
The backend behind it
- The APIs, authentication, and push infrastructure the app actually runs on
- Cloud backends sized for mobile traffic patterns: spiky, global, unforgiving
- Crash reporting and analytics wired in from the first internal build
Release engineering
- Signed, reproducible builds in CI
- App Store and Play Store pipelines with staged rollouts
- A versioning and rollback story for the release that goes wrong
How we work
- Platform call - cross-platform or native, decided on evidence, in writing
- Build - short cycles, with working builds on your phone from the early weeks
- Test - real devices and real network conditions, not just simulators
- Ship and iterate - staged rollouts, crash monitoring, and a cadence for updates
When this is the wrong service
If your “app” is really a website your users should be able to install, a progressive web app costs a fraction of a store app - and we will say so in the first call. We are the right fit when the product needs to live on the device: notifications, offline work, hardware, or a serious backend behind it.
Contact us to talk through what you want on people’s phones.